3 Days Ago Posted by Mayank Jain and Scott Roberts of the Android Security team In June 2017, the Android security team increased the top payouts for the Android Security Rewards (ASR) program and worked with researchers to streamline the exploit submission process.
6 Days Ago Posted by Adriana Puchianu, Developer Marketing Google Play Back in October we launched the 2nd edition of the Google Play Indie Games Contest in Europe, with the aim to identify, showcase and reward indie gaming talent from more than 30 countries.
8 Days Ago Testing your in-app subscriptions is a critical step in ensuring you're offering your customers a high quality service. In order to make testing easier and faster, starting on February 20th, we are introducing shorter renewal intervals for test purchases made with license-test accounts.
9 Days Ago Posted by Kacey Fahey, Developer Marketing, Google Play Kicking off the new year, we're excited to welcome our latest group of Android Excellence apps and games.
12 Days Ago By Venkat Rapaka, Director of Product Management, Google The Android Things team has been working closely with our partners to create compelling, secure and thoughtful IoT products.
23 Days Ago Posted by Sergejs Cuhrajs, Community Manager, Google Play Earlier this year we launched the Google Play Apps & Games publication on Medium to help developers discover best practices and insights to grow successful apps and games businesses on Google Play.
29 Days Ago Posted by Bejamin Baxter, Developer Programs Engineer At Google I/O 2017, we announced a redesign of the Android TV's home screen. We expanded the recommendation row concept so that each app can have its own row (or multiple rows) of content on the home screen.
31 Days Ago Posted by Gian G Spicuzza, Android Security team Android Oreo is stuffed full of security enhancements. Over the past few months, we've covered how we've improved the security of the Android platform and its applications: from making it safer to get apps, dropping insecure network protocols, providing more user control over identifiers, hardening the kernel, making Android easier to update, all the way to doubling the Android Security Rewards payouts.
32 Days Ago Posted by Edward Cunningham, Product Manager, Android [Edit: Updated post on Dec 21 to clarify that when the 64-bit requirement is introduced in August 2019, 32-bit support is not going away.
33 Days Ago Posted by Jamal Eason, Product Manager, Android Today, we are excited to announce Quick Boot for the Android Emulator. With Quick Boot, you can launch the Android Emulator in under 6 seconds.
37 Days Ago Posted by Dave Smith, Developer Advocate for IoT Creating robust connections between IoT devices can be difficult. WiFi and Bluetooth are ubiquitous and work well in many scenarios, but suffer limitations when power is constrained or large numbers of devices are required on a single network.
38 Days Ago Posted by Andrew Woloszyn, Software Engineer Developing for 3D is complicated. Whether you're using a native graphics API or enlisting the help of your favorite game engine, there are thousands of graphics commands that have to come together perfectly to produce beautiful 3D images on your phone, desktop or VR headsets.
46 Days Ago Posted by Dave Burke, VP of Engineering At Google for India this Monday, we announced the final release of Android 8.1 Oreo. Android 8.1 Oreo is another exciting step toward bringing to life our vision of an AI-first mobile platform, for everyone, everywhere.
47 Days Ago Posted by Fred Chung, Developer Advocate In recent months, there's a growing trend for handset makers to ship new devices with long screen aspect ratio (stretching beyond 16:9), many of which also sport rounded corners.
52 Days Ago Posted by Wayne Piekarski, Developer Advocate for IoT The next release of Android Things Developer Preview 6 (DP6) is here with lots of new features and bug fixes.
53 Days Ago Posted by Jocelyn Becker, Senior Program Manager, Google Developer Training If you know the basics of building Android apps and want to delve deeper, take a look at our new Advanced Android Development course built by the Google Developers Training team.
54 Days Ago Posted by Dave Burke, VP of Engineering Starting today we're rolling out an update to the Android 8.1 developer preview, the last before the official launch to consumers in December.
61 Days Ago Posted by Neto Marin, Developer Advocate Understanding how people find your app and what they do once they've installed it is crucial to helping you make the right product and marketing decisions.
64 Days Ago Posted by Dave Smith, Developer Advocate for IoT Back in September, we worked with Hackster.io to encourage the developer community to build smart connected devices using Android Things and post their projects to the Developer Challenge for Android Things.
65 Days Ago Posted by Wojtek Kalicinski, Android Developer Advocate, Akshay Kannan, Product Manager for Android Authentication, and Felipe Leme, Software Engineer on Android Frameworks Starting in Oreo, Autofill makes it easy for users to provide credit cards, logins, addresses, and other information to apps.
68 Days Ago Posted by Xiaowen Xin, Android Security Team The new Google Pixel 2 ships with a dedicated hardware security module designed to be robust against physical attacks.
68 Days Ago Posted by Oscar Rodriguez, Developer Advocate The SafetyNet Attestation API helps you assess the security and compatibility of the Android environments in which your apps run.
72 Days Ago Posted by Marc Stogaitis and Tajinder Gadh, Software Engineers Driving is an essential part of our daily activities. So at Google we spend a lot of time thinking how we can make Android devices better and safer for our users.
74 Days Ago Posted by Kate Brennan and Mathilde Cohen Solal, Google Play and Daraiha Greene, CS in Media Google Play is committed to empowering new and existing voices in gaming.
75 Days Ago Posted by Lukas Bergstrom, Product Manager, Android Developer Frameworks Team Android runs on billions of devices, from high-end phones to airplane seatbacks. The Android OS manages resources aggressively to perform well on this huge range of devices, and sometimes that can make building robust apps complicated.