Latest stories - Android Developers

5 Days Ago   Posted by Neto Marin, Developer Advocate In June we announced the developer preview for a new Google Play Billing Library. Today, we are pleased to announce the official release of the Play Billing Library 1.0.

9 Days Ago   Posted by Dave Smith, Developer Advocate for IoT Android Things lets you build professional, mass-market products on a trusted platform, without previous knowledge of embedded system design.

10 Days Ago   Posted by William Luh, Software Engineer Google Play Protect, which includes the Verify Apps security feature, helps keep users safe from harmful apps. Google Play Protect is available on all Android devices with Google Play installed and provides users with peace of mind and insights into the state of their device security.

11 Days Ago   Posted by Daraiha Greene, CS Education in Media Program Manager, Multicultural Strategy, and Kate Brennan and Mathilde Cohen Solal, Google Play Today, we are thrilled to announce Infinite Deviation: Games.

16 Days Ago   Posted by Adriana Puchianu, Google Play Developer Marketing There are increasing growth opportunities for indie game developers, but being one can still feel daunting in today's crowded gaming industry.

17 Days Ago   Posted by Dan Albert, Android NDK Tech Lead The latest version of the Android Native Development Kit (NDK), Android NDK r16 Beta 1, is now available for download.

17 Days Ago   Posted by Cheryl Lindo Jones, Mobile App Solutions Consultant, Google Play As more Chromebooks are enabled with Google Play, now is a great time to optimize your Android app for Chromebooks to reach a larger audience.

18 Days Ago   Posted by Kobi Glick, Product Manager, Google Play Every app on Android is signed with a key. This key is used to ensure the app's integrity by checking that updates are signed with the same signature.

23 Days Ago   Posted by Alan Ni, Associate Product Manager, Gboard Messaging is getting more and more expressive -- today you can say I love you with an emoji, a gif, or a sticker.

23 Days Ago   Posted by Adriana Puchianu Based in Berlin, Zalando is Europe's leading online fashion platform. With more than 70% of its traffic now coming from mobile, the company has invested a lot in improving the quality of its app to provide a good user experience.

24 Days Ago   Posted by Hoi Lam, Lead Developer Advocate, Android Wear Strava - a standalone wear app available to both Android and iOS users Android Wear 2.0 represents the the latest evolution of the Android Wear platform.

25 Days Ago   Posted by Sami Tolvanen, Senior Software Engineer, Android Security The hardening of Android's userspace has increasingly made the underlying Linux kernel a more attractive target to attackers.

27 Days Ago   Posted by Dave Burke, VP, Android Engineering With more than two billion active devices, Android is the largest mobile platform in the world. And for the past nine years, we've worked to create a rich set of tools, frameworks and APIs that deliver developers' creations to people everywhere.

27 Days Ago   Posted by Kacey Fahey, Developer Marketing, Google Play With so many great mobile games launching this year, we saw a huge amount of interest from indie developers to showcase their art at the Google Play Indie Games Festival in San Francisco next month.

30 Days Ago   Posted by Steven Tepper, App Quality Consultant, Google Play Wear 2.0 launched back in February with added support for new hardware features in addition to adopting new Material Design themes, guidelines, and a simpler vertical UI pattern.

31 Days Ago   Posted by Takeshi Hagikura, Developer Programs Engineer Since announcing ConstraintLayout at Google I/O last year, we've continued to improve the layout's stability and layout editor support.

32 Days Ago   Posted by Karolis Balciunas, VC & Startups Business Development, Google Play Early Access was launched at Google I/O 2016 as a destination on Google Play for beta app and game titles still in development, and to attract early adopters willing to test those titles.

33 Days Ago   Posted by Edward Cunningham. Product Manager, Android Security Eagle-eyed users of Android O will have noticed the absence of the 'Allow unknown sources' setting, which has existed since the earliest days of Android to facilitate the installation of apps from outside of Google Play and other preloaded stores.

34 Days Ago   Posted By: Dave Burke, VP of Engineering After more than a year of development and months of testing by developers and early adopters (thank you!), we're now ready to officially launch Android 8.0 Oreo to the world.

37 Days Ago   Posted by Shailen Tuli Today we're releasing the source code for the official Google I/O 2017 for Android app. This year's app substantially modifies existing functionality and adds several new features.

38 Days Ago   Posted by Jonathan Karmel Since our public launch at Google I/O this year, we've been hard at work expanding the number of supported devices and the availability of instant apps, so that users can run your apps instantly, without installation.

38 Days Ago   Posted by Dmitry Malykhanov, Developer Relations Partner, Google Play Android Instant Apps provides rich, native experiences at the tap of a web link. People can experience your app without upfront installation, enabling a higher level and quality of engagement.

39 Days Ago   Posted by Adriana Puchianu, Developer Marketing, Google Play Based in the UK, Playdemic is a free-to-play mobile games developer. Their leading game Golf Clash is designed to provide a short and fun, competitive experience.

41 Days Ago   Posted by Tom Grinsted, Product Manager Subscriptions can be a sustainable source of revenue, allowing you to invest in your long-term business growth with confidence. Subscription apps are growing rapidly on Google Play; the number of subscribers doubled in the last year and spend on subscriptions has increased 10-times over the past three years.

44 Days Ago   Posted by James Lau, Product Manager Android developers know that dex compilation is a key step in building an APK. This is the process of transforming .class bytecode into .dex bytecode for the Android Runtime (or Dalvik, for older versions of Android).

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